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// OSRR Ally - Sgt Omari Garcia's ATV //
Vehicle SERGEANT, Tier 1 Vehicle
[ STATS ]
H: 1 | A: 0 | S: 2 | E: 0
STRUCT: 1 | ARMOR: 1 | HP: 15
STRESS: 1 | HEATCAP: 10 | SPD: 4
SAVE: 10 | EVADE: 8 | EDEF: 10
SENS: 10 | SIZE: 1 | ACT: 1
[ FEATURES ]
ASSAULT CARBINE, SQUAD LEADER,
COORDINATED MANEUVERS, Limited Handling,
Crew, No Manipulators,
Limited Melee, TYPE,
POUR IT ON, Treads Or Hover
[ FEATURES ]
ASSAULT CARBINE
Before or after attacking with this weapon (including as a reaction), the Sergeant may move 2 spaces. This movement ignores engagement and doesn't provoke reactions.4 Kinetic, 8 Range, 3 Threat, 2 Attack Bonus
SQUAD LEADER
1/round, if the Sergeant is not Jammed they may choose one or two allied characters within Sensors. Until the end of their next turns, those characters receive +1 Accuracy to their next attack or the next save they inflict is made with +1 Difficulty to the roll. No more than one enemy in any given scene can be a Sergeant.
COORDINATED MANEUVERS
The Sergeant chooses one or two allied characters within Sensors. Those characters may move up to 3 spaces in any direction, ignoring engagement and reactions.
Limited Handling
The Vehicle must always move in a straight line, although it can move and Boost in separate directions. Additionally, the Vehicle can't climb or swim, and can only clear Prone when adjacent to an allied character.
Crew
If the Vehicle is larger than Size 1/2, it may have a crew; if so, it has at least as many crew members as half its Size.
No Manipulators
The Vehicle can't pick up objects, manipulate objects or the environment, or Grapple.
Limited Melee
The Vehicle can't make melee attacks other than Ram.
TYPE
The Vehicle can choose one or more options from the Vehicle Traits list.
POUR IT ON
The Sergeant chooses an allied character within Sensors. That character deals +1d6 bonus damage on hit with its next ranged or melee attack.
Treads Or Hover
The Vehicle ignores diff terrain.
Charybdis now knows the hypertemporal_auspice liturgicode
Scouting (Encounter) reserve - Use during sitrep to learn all information about the combat
Enemies
Unit OSRR - Scourer B - Tier 1
H: 1 A: 0 S: 0 E: 1
Evasion: 8 E-Def: 8 Sensors: 10 Save: 10
HP: 10/10 Structure: 1/1 Armor: 2 Overshield: 0
Heat: 0/8 Stress: 1/1 Overcharge: 0
Movement: 4/4 Repairs: 0/0 Core Power: true
Thermal Lance Range 8 6 Energy Damage [ READY ]
Focus Down [ READY ]
Cooling Module [ READY ]
Ablative Shielding [ READY ]
Unit OSRR - Support - Tier 1
H: 1 A: -2 S: 0 E: 2
Evasion: 8 E-Def: 8 Sensors: 10 Save: 10
HP: 15/15 Structure: 1/1 Armor: 1 Overshield: 0
Heat: 0/8 Stress: 1/1 Overcharge: 0
Movement: 4/4 Repairs: 0/0 Core Power: true
Sealant Gun [ READY ]
Restock Drone [ READY ]
Nano-Repair Cloud [ READY ]
Unit OSRR - Assassin - Tier 1
H: 0 A: 3 S: 1 E: -1
Evasion: 12 E-Def: 8 Sensors: 10 Save: 10
HP: 15/15 Structure: 1/1 Armor: 0 Overshield: 0
Heat: 0/7 Stress: 1/1 Overcharge: 0
Movement: 6/6 Repairs: 0/0 Core Power: true
Kai Bioplating [ READY ]
Heated Blade Threat 2 4 Kinetic Damage [ READY ]
Assassin's Mark [ READY ]
Leap [ READY ]
Unit OSRR - Rainmaker - Tier 1
H: 0 A: 0 S: 2 E: 0
Evasion: 8 E-Def: 8 Sensors: 15 Save: 10
HP: 10/10 Structure: 1/1 Armor: 1 Overshield: 0
Heat: 0/8 Stress: 1/1 Overcharge: 0
Movement: 3/3 Repairs: 0/0 Core Power: true
Missile Pods Range 20 4 Explosive Damage [ READY ]
Javelin Rockets [ READY ]
Huntsman [ READY ]
Reinforced [ READY ]
Veterancy [ READY ]
VETERAN TRAITS [ READY ]
Lightning Reflexes [ READY ]
BASTION, Tier 1 Mech
ACTIVATIONS: 1 / 1
STRUCT: 1 / 1 | ARMOR: 3 | HP: 10 / 10
STRESS: 1 / 1 | HEATCAP: 0 / 0 | SPD: 4 / 4
H: 2 | A: -3 | S: 0 | E: 2
SAVE: 8 | EVADE: 8 | EDEF: 8
SENS: 5 | TECH_ATK: 0 | SIZE: 2
[ FEATURES ]
Rotary Grenade Launcher, Heavy Assault Shield,
Friendly Interdiction, Guardian